Mortal Kombat 9 is fun and it’s a shame that the Savannah area hasn’t embraced it. Despite a long-running effort to include it into the local bi-weekly line up, the game just hasn’t picked up steam with the locals. There’s just been too much of a negative attitude towards it; too much “Well, this isn’t how it works in Street Fighter,” and I don’t know if it’s just ignorance or a refusal to change but…
This isn’t Street Fighter. Sure, it’s riding the coat tails of Street Fighter 4’s success and the series (in the last decade or so) hasn’t had the best track record, but this is a reboot and it’s a damn good one. Anyway, that’s enough preaching, onto the more important stuff – The Basics. Check after the break for the full article.
Standard Notation & Terms
1 – FP – Front Punch – Strikes with fist closest to the opponent.
2 – BP – Back Punch – Strikes with fist furthest from the opponent.
3 – FK – Front Kick – Strikes with leg closest to the opponent.
4 – BK – Back Kick – Strikes with leg furthest from opponent.
BLK – Block – Block incoming attacks.
XRAY – Unleashes the character specific X-Ray attack. Requires 3 meters.
Break/Breaker – Uses two meters to break out of a combo. Performed with Forward + BLK.
1+3 – Throw – Pressing the 1 and 3 buttons together performs a throw.
Typically the combo notation for MK is done with 1, 2, 3, and 4. Occasionally you’ll see FP, BP, FK, and BK, but I find that it’s much less common. As with most notation “xx” typically means to cancel something with a special move and a tilde (~) means to briefly wait. Sometimes I’ve seen “->” represent waiting, but I’ve more commonly seen it refer to dashing – It probably just depends on the guy transcribing the combos and shouldn’t be too difficult to figure out.
Read the rest of this entry »