I’ve seen a lot of tier talk in forums and heard a lot of it in person lately, so in case any of you were wondering, this is about how I think the current tier list in Ultimate Marvel vs Capcom 3 is looking. I think that, since the core game has been out almost a year, it is safe to begin placing characters. Of course, the new additions haven’t been fleshed out as well, but they are typically either showcasing extreme strengths (Firebrand) or dire weaknesses (Phoenix Wright.)

Ten more years?

Ten more years?

Hit the break to see the tier list.

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Upcoming Soul Calibur V Tournament!

Posted: January 26, 2012 in News

In order to promote the upcoming Soul Calibur game, I, with the help of Gamestop, plan on organizing a small post-release tournament. I’m really excited about the game so I’d love to see a half-decent turnout. In order to achieve that, I’d like your opinions on what day of the week would work best.

Tournament Rules:

  • Free Entry.
  • Tournaments will be held on PS3.
  • Each match is best 3 out of 5 rounds — 60 second timer.
  • Each set is best 2 out of 3 matches. Semi-finals and grand finals are best 3 out of 5 matches. (Subject to change, depending on attendance.)
  • Joysticks allowed, but controllers will be provided.
  • MUST random select stages between EVERY match.
  • No created characters or unlockable characters (Sorry!)

Location: Oglethorpe Mall Gamestop

Minor prize will be given to first place, so bring your A game!

Updates Coming Soon!

Posted: January 24, 2012 in News

Hey SAV,

I know I’ve been away from this thing for a while, through graduating college and various work strifes, I just haven’t been able to attend to this blog, but I will have time later this week to provide some updates.

Thanks for sticking around, it means a lot,

Sevans

Mortal Kombat: The Basics

Posted: September 15, 2011 in Strategy

Mortal Kombat 9 is fun and it’s a shame that the Savannah area hasn’t embraced it. Despite a long-running effort to include it into the local bi-weekly line up, the game just hasn’t picked up steam with the locals. There’s just been too much of a negative attitude towards it; too much “Well, this isn’t how it works in Street Fighter,” and I don’t know if it’s just ignorance or a refusal to change but…

This isn’t Street Fighter. Sure, it’s riding the coat tails of Street Fighter 4’s success and the series (in the last decade or so) hasn’t had the best track record, but this is a reboot and it’s a damn good one. Anyway, that’s enough preaching, onto the more important stuff – The Basics. Check after the break for the full article.

Standard Notation & Terms

1 – FP – Front Punch – Strikes with fist closest to the opponent.

2 – BP – Back Punch – Strikes with fist furthest from the opponent.

3 – FK – Front Kick – Strikes with leg closest to the opponent.

4 – BK – Back Kick – Strikes with leg furthest from opponent.

BLK – Block – Block incoming attacks.

XRAY – Unleashes the character specific X-Ray attack. Requires 3 meters.

Break/Breaker – Uses two meters to break out of a combo. Performed with Forward + BLK.

1+3 – Throw – Pressing the 1 and 3 buttons together performs a throw.

Typically the combo notation for MK is done with 1, 2, 3, and 4. Occasionally you’ll see FP, BP, FK, and BK, but I find that it’s much less common. As with most notation “xx” typically means to cancel something with a special move and a tilde (~) means to briefly wait. Sometimes I’ve seen “->” represent waiting, but I’ve more commonly seen it refer to dashing – It probably just depends on the guy transcribing the combos and shouldn’t be too difficult to figure out.

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Top Ten Fighting Game Themes

Posted: September 14, 2011 in Other

Or just ten really good ones.

The music in fighting games is one of the reasons that many people I know love the genre for. Whether it’s a simple melody to hum while wailing on your friends or an intense theme that enhances every moment of every match, it’s the music of this genre that transforms it into a breathing, soulful entity. It helps turn a hobby into a passion. Here are ten fighting game theme songs that have left a huge impression on me over the years. For the sake of variety, there is only one song per game — but expect more installments that may use some of the same games.

10.) Killer Instinct – Jago’s Theme

Killer Instinct was the first fighting game I ever played and this was always the track that got stuck in my head after long playing sessions — I don’t think it will ever leave.

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Who’s That Character? Part 1: Iron Fist.

Posted: September 7, 2011 in Other

Written by Brandon Duck

Big props to Brandon for being the first person to submit an article to be posted on SAV Mega Crash!  Without further ado, here’s his brief introduction to the character Iron Fist.

He fists things.

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X-factor and Team Composition

Posted: July 3, 2011 in Strategy

Here’s the follow up to the team building concepts article series, it’s a rather short one due to it mostly being about preference, but hopefully it sheds some light on how to use X-factor, or how to build a team around it.

Love it or hate it, X-factor is a huge factor in Marvel vs Capcom 3. Knowing when to use it, how to use it, and who to use it with are all key in being a successful player.

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Thanks to everybody that showed up yesterday for the Bi-Weeklies. Definitely a better turn-out than last time, but unfortunately a couple of our regulars could not make it, we got some new faces instead. I’d like to apologize for not having a stream, but Mr. McKenna was out of town and he has the streaming equipment.

Super Street Fighter 4 Arcade Edition:

1.) Adam “RamenAddict” Vongsaisuwan (Adon)

2.)Robert Brown (Ken)

3.) Shawn “Sevans” Evans (Cody)

Marvel vs Capcom 3:

1.) Sami

2.) Robert “7DSins”

3.) Jerad “Type-0” Nelson

My apologies for not having the MvC3 team composition, but I was rather busy and couldn’t pay attention to everything. If you have any info about the teams, please leave a comment so I can correct the results.

When beginning to form a team in a versus game, you have to ask yourself what the goal of that team is. Do you want a team designed to rush the enemy and force them to make mistakes? A team based on keep-away and frustrating your opponent while whittling down their health? Maybe you want a team that excels at neither, but can handle either situation marginally well.

It really boils down to what you feel like your best play style is. Some people know immediately what they’d like to do, or what they’re best at while others kind of struggle to grasp it.

Unfortunately, I can’t tell you what your play style is, but I do know some important things to consider for each team type and maybe that will help your decision.

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Building a team in Versus series games isn’t as easy as it seems. Even in Marvel vs Capcom 3, where X-factor makes almost any character capable of destroying an entire team, there’s still a lot to consider.

As much as we would all love to throw together our three favorite characters and hope that they work, that just isn’t often plausible. To an extent, any competitive player must be willing to compromise taste for effectiveness. It’s not a ‘crutch,’ nor is it ‘dishonorable’ to pick up a better character for the sake of being able to compete better. In fact, if you’re reading this, you should remove those words from your fighting game dictionary.

Most of my team building experience comes from years of playing Marvel vs Capcom 2 and even though the games are very different, many of the concepts still apply.

I’ll start with a list of things to consider, then periodically expand upon each of these topics. I won’t be covering all of this stuff, but there will be a couple articles. Just ponder the topics.

Team Building Concepts:

  • Team/Style archetypes: Focus and Versatility
  • X-Factor and how it effects team building decisions
  • Character archetypes (Point, Support, Anchor, Assist, Battery)
  • Team order and safe-switch options
  • Picking the right assists for your point character